// File Generated by the Setup Wizard!
// MESH_SIZE = TEXTURE_SIZE * MESH_SCALE;
// MAP_SIZE = MESH_SIZE * GRID_STEP;
//
[CONFIG]
[TEXTURE_FILE]
Texture: resources/Terrain/Textures/heightmap.jpg
[TEXTURE_SIZE]
X = 256
Y = 256
[PATCH_SIZE]
N = 16
[GRID_STEP]
N = 4
[SCALE_HEIGHT]
Y = 250
[LOD_LEVELS]
N = 3
[LOD_SIZE]
N = 64
N = 128
N = 2048
//Always number of LOD_LEVELS + one fix lod level;
[LOD_COLORS]
COLOR (0.6 0 0)
COLOR (0 0.7 0)
COLOR (0.6 0 0.3)
COLOR (0 0.6 0.3)
[NUM_TREES]
N = 3000
[/CONFIG]
